I worked for UPP, which handled the VFX post-production for the feature film *Gran Turismo*. My work focused on digital matte painting: creating and visually extending race tracks, urban and technical locations, and enhancing the atmosphere of scenes to support the dynamism and scale of the world of motorsport. All in accordance with the technical requirements of the VFX pipeline and the film’s distinctive visual style.
I take client confidentiality and the protection of intellectual property seriously. Internal processes, technical infrastructure and the behind-the-scenes aspects of the project remain confidential.
| directed by | Neill Blomkamp |
| producers | Doug Belgrad, Dana Brunetti, Asad Qizilbash, Carter Swan |
| studio | Sony Pictures |
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